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Photos from the Event: Shuddhabrata Sengupta

Posted on November 4, 2015

Photos from the Event: “Munchmuseet on the Move”

Posted on November 5, 2015

Cauleen Smith at Art Basel Miami

Posted on November 10, 2015

Cauleen Smith, H-E-L-L-O videostill. Location: St. Augustine Church. Sousaphone: Desmond Provost. Cinematography: William Sabourin, 2014.

Cauleen Smith’s video work will be included in a program of film screenings in conjunction with Art Basel Miami in December, Art Daily recently announced. Curated by David Gryn and titled Our Hidden Futures, the program will present films and video works by over fifty emerging and established international artists.

Included in the program is Smith’s H-E-L-L-O (Infra-Sound/Structure), which was commissioned during the 2014 Carnival season to be included in the ICI exhibition EN MAS’: Carnival and Performance Art of the Caribbean.

To read the full article, visit the Art Daily website, here.

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Apichatpong Weerasethakul Interviewed in The Huffington Post

Posted on November 11, 2015

Cemetery of Splendour Trailer, 2015, © Kick the Machine Films/ Illuminations Films. The Huffington Post featured an interview with Apichatpong Weerasethakul about the artist’s latest film Cemetery of Splendour, shown at the 68th annual Cannes Film Festival. Interviewed by Karin Badt, Weerasethakul explains the film’s major theme of sleeping sickness, and how it’s related to his home country. The film, which drifts into a magical in-between-reality-dream state, is indeed symbolic. Weerasethakul explains:

“I have been interested for the last five years in sleeping and dreaming. For me, the act of sleeping is an act of escape, and that is what is going on now in Thailand: One wants to escape from the country. Sometimes you feel very powerless, in that all you can do is go away. I work on many projects, art projects. Sometimes you cannot deal with reality, and you don’t know if it is a dream. Sometimes the situation in Thailand is so absurd and so violent that I feel threatened…”

To read the full article, visit The Huffington Post website, here.

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Cemetery of Splendour Reviewed in The Guardian

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Apichatpong Weerasethakul, Courtesy of Kick the Machine Films

Photo Courtesy of Kick the Machine Films In a recent article for The Guardian, Peter Bradshaw praised Apichatpong Weerasethakul’s most recent film Cemetery of Splendour as a “drift off into another world that teasingly blends the spiritual and the mundane,” deadpan humorous, and “a strange film in its way… but there is something sublime in it.” Regardless of the film’s greatness, another article explains Weerasethakul’s announcement that, “I won’t censor my work for Thailand.” Due to the current censorship by the ruling of military government, the artist-filmmaker explained he will not be showing Cemetery of Splendour in Thailand – despite the country as the film’s setting – for fear that he would have to exercise self-censorship.

“And I am sad to see that I don’t have any power or rights to speak, because I know if I speak, harm will come to me.”

To read Peter Bradshaw’s full review, visit The Guardian’s website, here, and read more on the artist’s decision not to show Cemetery of Splendour in Thailand, here.

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Posted on November 23, 2015

Jason Rohrer,

Jason Rohrer, Passage, installation view, Arcadia University Art Gallery, Glenside, 2014. Copyright Aaron Igler and Greenhouse Media. ARTNews recently announced that Push Play artist Jason Rohrer will be the first video game designer to receive a solo museum exhibition. The exhibition is planned to open on February 10, 2016 at Wellesley College’s Davis Museum. Rohrer’s work Passage (2007), which is included in the ICI exhibition Push Play, is also in the collection of MoMA, New York. However an extensive museum exhibition by a video game designer has yet to be seen. Davis Museum Curator of New Media Mike Maizels says about the forthcoming exhibtion:

“This is a notable milestone in the history of the form, but video games have been enjoying increasing attention in the art world for the past two decades. The museum and video games worlds are colliding, and we hope to portray this in a way that is dynamic and exciting for visitors.”

To read the full article, visit the ARTNews website, here.

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